Castle Drift is a three-dimensional racing game developed in Maya and Unity as part of the Senior Game Groups Project Capstone class. Three-dimensional kinematics were applied to a player-controlled vehicle that travels across various fantasy-themed environments. Artists modeled and textured magical scenes, including a castle bridge, woodland forest, gem-encrusted cave, evening cliff, and cloud canopy. Creative decisions were informed by the visual appeal of the game, and the artists drew concept art to develop the style before making low-poly models in the prototype phase. Programmers refined the vehicle’s physics and coded interactions with patrolling animals and other obstacles. The user is able to utilize various techniques to adjust velocity, such as drift controls and golden speed boosters around the track. In the cloud area, low-gravity settings enable the vehicle to glide through the sky and reach the finish line. Design decisions throughout the process were made with the player in mind, prioritizing gameplay and the presence of strategies inherent to the appeal of racing games.

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I like the track variety, especially the cloud part, but it's really not clear that the user is supposed to jump their car off the track into the clouds -- I thought I died.


Also the inability to turn your car without holding down "w" feels weird too.